| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
101. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: I'll probably put a graph up later, and I know shield HP isn't on the list to get the 75% nerf, but it does serve to illustrate that this case does infact exist in game. If you equip a MWD on Blackbird your shields go from 900 to 45...
- by Dragon Emperor - at 2003.09.07 05:08:00
|
102. Mercenary Frigates. - in Crime and Punishment [original thread]
do flying a frigate put you in "smart" title? heh, i guess not.
- by Dragon Emperor - at 2003.09.07 04:02:00
|
103. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Edited by: TomB on 06/09/2003 21:02:05 Thread starting post has been edited with very simple possible solution: Stacking of modules affecting the same attribute listed above will nerf all these modules to 75% effiency, here are...
- by Dragon Emperor - at 2003.09.06 21:32:00
|
104. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Quote: Am I missing something though? If you put 1 module that has +10% (1.10 multiplier) alongside with 3 modules that give you +1% (1.01 multiplier), wouldn't the end result be smaller than if you only had the 10% one? Tha...
- by Dragon Emperor - at 2003.09.06 18:39:00
|
105. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
Quote: Quote: Am I missing something though? If you put 1 module that has +10% (1.10 multiplier) alongside with 3 modules that give you +1% (1.01 multiplier), wouldn't the end result be smaller than if you only had the 10% one? Wel...
- by Dragon Emperor - at 2003.09.06 18:37:00
|
106. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
I think frigate should be a perfect platform to use torpedos not big ships like battleship. even in real world, there's a ship class called torpedo boat, it's very very small but fire torpedos. and there's not many battleships fitted with torpedo ...
- by Dragon Emperor - at 2003.09.05 23:49:00
|
107. Changes to stacking of modules with multiplying effect - in Ships and Modules [original thread]
frigates never ever should be able to damp or webifier a bs. that makes no sense. think how strong bs's signal can be and how weak the frigate's signal? how can a frigate damp bs? and webifier? come on, in real, if a frigate tried to web a bs, the...
- by Dragon Emperor - at 2003.09.05 23:01:00
|
108. Best Cruiser - in Ships and Modules [original thread]
blackbird
- by Dragon Emperor - at 2003.09.05 22:05:00
|
109. Uh.. about the Raven. - in Ships and Modules [original thread]
Quote: Heh, are seige launchers even on the live server? =/ i don't have one, but i saw somebody sold seige luncher on trade channel.
- by Dragon Emperor - at 2003.09.05 07:44:00
|
110. Uh.. about the Raven. - in Ships and Modules [original thread]
but it makes sense, all bonus on bs only apply to bs size weapons
- by Dragon Emperor - at 2003.09.05 07:27:00
|
111. Gallente - useless? - in Ships and Modules [original thread]
Quote: Raven > Megathron? 6missle slots sporting 3 cruise and 3 torps? with 4 heavy hybrids to pump dmg, or obliterate drones or w/e, and with the med slots, you can make a damn good attempt at EW :) i never worry about low slots, either ...
- by Dragon Emperor - at 2003.09.05 00:51:00
|
112. what is the best mining cruiser in your opnion? - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 04/09/2003 21:07:22 Quote: Thorax 5 Miner II 1 survey scanner 1 shieldbooster 1 MWD (to get there faster ) 4 cargo expanders 1 Photonic CPU if needed 8-10 harvester drones depending on skills i'm pretty...
- by Dragon Emperor - at 2003.09.04 21:07:00
|
113. what is the best mining cruiser in your opnion? - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 04/09/2003 21:05:37 all 4 heavy drones have its own use depends on your other dmg type, you may want some difference type of dmg from drones and other weapons.
- by Dragon Emperor - at 2003.09.04 21:05:00
|
114. Suggestion: Modify Sensor Dampners - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 04/09/2003 18:25:34 no,Ulstan, you don't need additonal damp to shut somebody with booster down, normal setup of damp is 4 of them, as i said before, even ridiculous 3 booster setup won't help you counter 4 damp. ...
- by Dragon Emperor - at 2003.09.04 18:16:00
|
115. Gallente - useless? - in Ships and Modules [original thread]
Quote: Thanks for that - but as a Gallente ship user, would be silly not to use the ship bonuses and stick to Hyrbids... so......?
- by Dragon Emperor - at 2003.09.04 15:45:00
|
116. Suggestion: Modify Sensor Dampners - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 04/09/2003 15:28:37 Ulstan, you know moa is only a cruiser, cruiser is easy to be take out, ew or not damp is a weapon regardless ship type or sensor strength or range. if they use 4 damp or more, they can ensure ...
- by Dragon Emperor - at 2003.09.04 15:27:00
|
117. Tachyon 125 activation cost? - in Test Server Feedback [original thread]
heh, that's why when i test something on chaos, i try to use everything i can get on tq.yes, i use about 2 more extruded on chaos(haven't got enough on tq yet so still have to use some skadi),but that's it, all other things are what i have or can ...
- by Dragon Emperor - at 2003.09.04 08:22:00
|
118. Care Bears Forever! And why EVE breeds them. - in EVE General Discussion [original thread]
Quote: Yes most of EVE is a carebear because they refuse to venture into 0.0 space. The main reason I see is that PVP is really messed up in alot of ways. I mean like you've got exploiters, lag and CTD's against you too. Couple that with the...
- by Dragon Emperor - at 2003.09.04 04:00:00
|
119. Suggestion: Modify Sensor Dampners - in Ships and Modules [original thread]
Quote: you guys are funny... you cant jam someone from leaving if you dont get within 20km also those rare targeting boosters do something like 58% or something like it is almost countering the best dampners... you guys forget!! you can p...
- by Dragon Emperor - at 2003.09.04 03:34:00
|
120. Nerf Damage Modules. - in Ships and Modules [original thread]
Edited by: Dragon Emperor on 03/09/2003 17:30:45 actually get rid of all med/low moduals stacking effect, only allows 1 effect per modual type will make the whole combat intresting, we can actually use all kinds of moduals not just silly 1 or ...
- by Dragon Emperor - at 2003.09.03 17:15:00
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 |
| First page | Previous page | Next page | Last page |